However, once you get over being impressed by the technical gimmick and the bright primary colors, you realize that what you're actually doing is painting the entire interior surface of the cave with an airbrush.
Thus, most of your time is spent walking forward a bit, then waving the LIDAR scanner around for a bit to reveal the next section of cave. Well, I say network, but really there's only one way to go. Thus, the headset mediates your entire visual experience of the environment, which turns out to be a naturally-formed cave network. Outside, a small pool of light leads you to a VR headset and a LIDAR scanner, a device which shoots small pinpricks of light in a rough conical pattern and measures the time it takes for the reflected light pulse to return the resulting 3D point cloud is displayed in the headset. The premise is exactly as is described in the store page's summary: You're started off in a dimly-lit tent pitched in the midst of pitch darkness.
Scanner sombre original model software#
But, as a rule, Introversion Software tend not to make shallow games consequently I have a sneaking suspicion that there's more going on here than I've discovered through a single run-through, which took about four hours. I was sorely tempted to title this first impression/non-review as, "Airbrushing: The Game" just for its snark value. Notice: This post contains some spoilers.